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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Gourgeist-Small has zero ranked usage in singles. Fast Choice Scarf config exists but Destiny Bond + Trick cannot sustain high-ladder competition.
Gourgeist-Small maintains notable doubles presence (0.08%, rank 174). Choice Scarf + Adamant/Jolly cores dominate move pool with Trick, Fake Out, Power Whip. Pairs with speed-tier partners (Archaludon, Mega Gengar, Pelipper) for tempo control.
Playstyle:Choice Scarf mandatory with Jolly/Adamant securing speed tier over 108 base. Trick disables opponent items first, Power Whip + Poltergeist provide direct output. Frisk ability (97.8% rate) scouts and avoids status/stat threats. Doubles role: item denial → tempo control → range damage.
Gourgeist-Super ranks 222nd in singles (0.02% usage). Trick Room setter using Focus Sash, Brave nature to enable setup and slow team sweeps.
Playstyle:Focus Sash guarantees Trick Room survival; Brave or Quiet nature enable post-setup sweeping via partners. Core moves: Trick Room (16.4%), Poltergeist, Power Whip, Explosion. Strategy: set room safely, enable slower allies to clean.
Gourgeist-Super ranks 181st in doubles (0.07%), the lineup's premier form. Trick Room (24.3%) anchors strategy; Poltergeist (21.9%) and Will-O-Wisp (21.1%) enable control layers. Core partners: slow sweepers like Kingambit, Mega Gardevoir.
Playstyle:Leftovers (70.7%) sustains longevity. Trick Room setup, Poltergeist grants ghost typing. Will-O-Wisp burns to cripple opponent offense. EV: Relaxed 32/0/8/0/26/0 sacrifices speed for defensive bulk. Synergizes with slow-but-powerful partners (Kingambit, Mega Gardevoir) to execute setup to sweep.
Gourgeist has zero single-battle data (single=null)—it has never appeared in that format. The mechanics strongly suggest doubles-exclusive design: its 90 Attack / 122 Defense split is fundamentally defensive; Trick Room and Trick are doubles-targeted utilities. Single-battle players value active offensive pressure or clear matchup roles; Gourgeist provides neither. Its niche is strictly confined to doubles team compositions.
Gourgeist is completely unused in doubles (usagePct=0) despite minimal all-tier data (0.03%), indicating extreme niche status. Trick Room (10%) and Trick (9.5%) define its utility package: disrupting speed-dependent strategies (hail teams) and item-swapping for opponent inconvenience. Frisk (82.7%) provides reconnaissance. Choice Scarf (46.3%) enables situational answers against speed-critical archetypes, but lacks high-burst damage to quickly close games in 4-on-4 fields. This gap between role clarity and practical win conditions explains why it remains ignored.
Playstyle:Gourgeist runs Jolly (16.5%) or Relaxed (11%), optimizing either physical defense or attack. Trick Room (10%) and Trick (9.5%) form its non-damage utility core (combined 19.5%); Poltergeist (16.5%) and Power Whip (9.8%) provide damage. Choice Scarf (46.3%) dominates items, positioning Gourgeist as a team tool rather than a solo threat. Incineroar and Tyranitar-Mega teammates suggest it pairs with conventional attackers to leverage Trick Room's speed reversal. Frisk (82.7%) adds reconnaissance value by revealing opponent items.
Gourgeist-Large has zero usage in singles. As a defensive pivot relying on team support, it lacks the independence and speed necessary in fast 6v3 format.
Gourgeist-Large sits at near-zero usage in doubles (0.01%). Despite move pool variety, lacks clear double-battle synergy and partner advantage.