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Top ranked-ladder builds published at season end — most include full sets and the original build article.
This is a doubles battle report with a peak rating of 2470. The author started with Mega Scovillain as the cornerstone, prizing its immense selection-screen pressure in a field dominated by physical attackers like Garchomp, Kingambit and male Basculegion. The intended core was Scovillain to inflict burns, then female Basculegion and Glimmora to stack poison so that Basculegion's Hex hits harder. In practice, Scovillain was often dealt with cleanly by Talonflame and Mega Charizard-Y before it could spread burns. Sylveon with Hyper Voice is a non-Mega special powerhouse the author recommends adding any time the Speed situation allows it; they note they would always include a Sylveon-tier special attacker going forward. Kingambit with Yache Berry drops Protect in favour of Low Kick, which proved decisive against Gengar-plus-Incineroar leads. The main structural weaknesses were an over-reliance on special attackers, Corviknight threatening the whole team, and Sneasler's surprise Acrobatics. Garchomp's Scale Shot is non-contact and avoids Rough Skin in the mirror, giving it an edge there. The author rates the team at roughly 75 points of completion.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
This is a dedicated doubles Trick Room team that finished Season M-1 doubles at rank 523 (R2474). The author has specialized in Trick Room teams and continued that approach in Champions. The lead combination is Farigiraf and Incineroar: Farigiraf runs Focus Sash and its ability allows allies to act even when an opponent uses Fake Out, then sets Trick Room; Incineroar with Charcoal supports via Intimidate and Fake Out while using Vital Throw and Flare Blitz to punch through Garchomp and other resists. The main attackers are Kingambit (Black Glasses plus Supreme Overlord, using Sucker Punch for priority pressure), Mega Heracross (Bullet Seed and Pin Missile to guarantee Farigiraf KOs), Mega Camerupt (Eruption as the 150-power spread nuke, Earth Power to threaten Tyranitar), and Mega Crabominable (Ice Hammer and Close Combat for raw power, Wide Guard to protect teammates from spread moves). Basic lead is Farigiraf + Incineroar, then Kingambit plus one Mega attacker. The author acknowledges an extreme type skew with water moves running through the team, and Mega Heracross as the hardest Pokemon to deploy due to awkward speed tiers.Build article →
Kiyomaro's doubles team starts from the premise that Mega Charizard Y's Heat Wave is the strongest move in the format. Against matchups where sun does nothing (Flash Fire, Drampa, etc.), Mega Florges fills in as sub-ace with Moonblast at equivalent power. Prankster Whimsicott almost guarantees Tailwind so both Mega aces can outspeed and spam strong moves. Scarf Garchomp uses Rock Tomb as the primary answer to Aerodactyl and leads alongside Charizard Y when Whimsicott cannot safely be placed. Basculegion acts as a late-game sweeper, and Kingambit beats opposing Basculegion on the final board. Key EV spreads were calculated precisely around benchmark hits from Orichalcum-boosted Aerodactyl, Mega Starmie's Aqua Break, and Mega Florges' own Moonblast. Against Aerodactyl, the author uses two patterns: if Whimsicott can lead, Charizard Y Protects while Whimsicott sets Tailwind; if not, Charizard Y + Garchomp leads with back-to-back Rock Tombs to slow it down.Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The author built a doubles tailwind aggro team centered on Mega Florges for Season M-1, finishing 607th (rating 2357). Whimsicott was chosen over Aerodactyl as the tailwind setter because Encore hard-locks opponents who play passively, and Fairy Aura boosts Moonblast on both Whimsicott and Florges. Garchomp rounds out the core to cover the shared Poison/Steel weaknesses, while Basculegion-F handles Ghost-type disruption and Hisuian Arcanine plus Kingambit fill the fire coverage and sweep roles. The author identifies perfect Encore timing as the key skill expression point, and notes that Mega Venusaur remains an unsolved matchup.Build article →
A doubles team centered on Mega Alakazam, built around three ideas: Wide Force under Psychic Terrain for devastating spread damage; maintaining speed control with naturally fast members and Tailwind; and Encore to punish opponents who try to stall out field turns with Protect. Alakazam's low bulk means Armarouge must set Psychic Terrain first while Alakazam comes in on a fainting ally. Armarouge's Focus Sash plus Weak Armor ensures it can act reliably, then immediately contribute offense. Sneasler handles the troublesome Fairy trio, Whimsicott is the only Pokémon in this meta capable of priority Encore and Tailwind-countering Tailwind. Identified weaknesses: no reliable answer to Trick Room or Perish Song. Final result: 690th / 2337.Build article →
Public ladder roster; no detailed set is available for this team.
A doubles team built by a newcomer to the format who finished in the top 775. The strategy is simply to field the strongest Pokémon available: Mega Florges for spread special damage and team selection pressure; Mega Aerodactyl at max speed for Avalanche as a flexible second Mega; Scarf Garchomp for fast coverage; Kingambit and Basculegion in the back as power closers; and Whimsicott for Stealth Rock support and bulk. The author acknowledges EV spreads need refinement, that Whimsicott's matchup decisions were difficult, and that the team ran into trouble against unusual back-row throwing strategies and Mega Garchomp. The plan for next season is to find better counters to niche team archetypes.Build article →
A doubles team built around the Shadow Tag + Perish Song and Rain combination. Mega Gengar uses Shadow Tag to trap opponents and set up the Perish Song countdown with Incineroar's Fake Out support; Politoed extends with a second Perish Song. Archaludon backs up against physical-heavy teams and Steel threats. Vivillon contributes Follow Me to shield allies during the countdown and redirect attacks away from Gengar. The author explains situational deviations needed against lead Kingambit plus Scarf Basculegion. The key strength is forcing Shadow Tag to prevent opponents from changing weather; weaknesses include Aegislash's unexpected presence late in the tournament and the risk of double Protect breaking the Perish Song timing.Build article →
This is a Doubles team report. The author built around Mega Florges from the start, using Tailwind as the core strategy with Whimsicott as the setter—its Prankster ensures Tailwind goes first and its Moonblast is boosted by Florges's Fairy Aura. Kingambit was added third for its high bulk and powerful priority Sucker Punch. After stalling at rating 2200, the author received coaching that led to switching Whimsicott from Focus Sash to Sitrus Berry for better physical bulk, freeing the Sash for Basculegion. This single change resolved the persistent problem of losing to opposing Sash Basculegion. Scarf Garchomp was added to move above the environment's fastest Mega Aerodactyl and cover Ground and Rock angles. Finally, Mega Charizard Y was added to compensate for the team's lack of spread moves. The main weaknesses are the Farigiraf-Torkoal Trick Room combination and Maushold.Build article →
This is a Doubles team report from a player's first serious dive into the format. The author started with the popular Mega Charizard Y plus Venusaur archetype but abandoned it after finding too much reliance on Sleep Powder hax to break bad matchups. After a Wide Guard plus Tailwind Aerodactyl phase pushed the rating to 2000, Aerodactyl became too meta-called with Feint and similar counters, so it was dropped. The final version adopts another player's Mega Charizard Y plus Milotic core almost wholesale: Kingambit, Basculegion, and Sneasler were copied nearly verbatim while the Charizard and Garchomp slots were kept from personal experience. Milotic's Competitive ability turning opponent stat drops into Special Attack boosts was an unexpectedly large win condition. Kingambit was tuned to minimum Speed to guarantee slow movement under Trick Room. Scarf Garchomp provides wide rock coverage and speed control. The team's main weaknesses are accumulating Rock Slide chip damage and never finding a fully clean answer to Mega Aerodactyl.Build article →
Player 'gandoro' reached rank 856 in M-1 doubles using a Mega Charizard X + Mega Aerodactyl + Aegislash core. The team's foundation came from theorycrafting the low-offense meta: Dragon-types have wide coverage, and Fairy moves hit through most of the field — drawing on XY and SM team articles, the author concluded that Mega Florges was a near-complete upgrade over Mega Gardevoir in this environment, making it the offensive centerpiece. Aerodactyl was chosen specifically for its reliable accuracy across moves, after the author experienced severe frustration from Rock Slide flinches and sleep RNG plaguing earlier teams. The final roster pairs Florges and Aerodactyl with Aegislash (for mixed-angle pressure), Milotic, Sneasler, and Kingambit. The team excels at dialogue-style attrition and wide coverage, but rock slide flinch and sleep moves remained a constant psychological hazard throughout the season.Build article →
Public ladder roster; no detailed set is available for this team.
This ladder snapshot only includes the roster; see the author’s original post for the full set.